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SplineNavModifier is offset from the containing actor
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1
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33
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December 16, 2025
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Shifting Nav Mesh
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0
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17
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December 8, 2025
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Static nav mesh not making it into build
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0
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23
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December 5, 2025
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Pathfinding on a moving object / Local space pathfinding
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14
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3999
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November 30, 2025
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Movement_types - FIX - Verse compile error for NPC - Did you forget to specify using { /Fortnite.com/AI }
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9
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184
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November 25, 2025
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Nav Link Proxy SmartLinkReached event caught by wrong Nav Link
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13
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3272
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November 22, 2025
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World partitioned level and navmesh
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2
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64
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November 18, 2025
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[UE5.6] Manually placed Nav Link Proxy fails to trigger smart link received event
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0
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50
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November 9, 2025
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How can I export NavMesh Data
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3
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744
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November 5, 2025
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NavMesh for moving platforms/ships etc.
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3
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76
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November 2, 2025
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PCG Instanced Static Mesh not updating Nav Mesh
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1
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81
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October 31, 2025
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Show Navigation Mesh in Game
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7
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13263
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October 28, 2025
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Alternate between dynamic and modifier only navmesh at runtime ?
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1
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34
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October 11, 2025
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NavMesh accelerating my balding
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0
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31
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September 29, 2025
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[bug] Navmesh generates inside blocking static meshes and blocking volumes
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23
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7446
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September 20, 2025
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[Solved] AI Navigation Not Working on Packaged Games or When Starting from a Different Level
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5
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1390
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September 5, 2025
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Why is my world-partitioned NavMesh only being generated partially?
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10
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3493
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September 4, 2025
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How to dynamically place nav link proxies?
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8
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5567
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September 2, 2025
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how does recast navigation work
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1
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101
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August 21, 2025
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4.8 navmesh bug - cell size can't be changed
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3
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939
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August 10, 2025
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How to build navmesh for dynamically sized procedural level
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15
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14495
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July 31, 2025
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UE5.4 NavmeshRecast crash on package build
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0
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21
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July 29, 2025
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Why is my navmesh offset?
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8
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3993
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July 28, 2025
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Dynamic Navmesh modifier doesn't acknowledge obstacle class NavModifier.
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0
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42
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July 13, 2025
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NavMesh not allowing movement
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1
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286
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July 3, 2025
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Navmesh runtime regeneration
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4
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2593
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July 1, 2025
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NavMesh + Procedural Generation + Build_Button
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1
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752
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July 1, 2025
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Navmesh generating under ground ?!
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3
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1349
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July 1, 2025
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AI Enemy Stops Chasing If Player Goes Out Of NavMesh
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1
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57
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June 21, 2025
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nav mesh bounds dynamically change size and location. BPs only, no C++.
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3
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147
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June 21, 2025
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