I’m having an issue with the NavMesh in my level. I started with the top down template that comes with the engine. The just added my own BP’s and scaled down the NavMesh. I did not adjust any other stats. For some reason there are dead zones on the NavMesh (shown in the image) even though they are highlighted green. Would anyone know why this is happening? I did try reducing the cell size and agent radius of the NavMesh, but those actually made it stop working completely.