In Unreal Engine 5.5 Dynamic Nav Mesh not generating on Instanced Static Meshes Spawned using Construction Script. Nav Mesh generates if I move the blueprint actor. But when I re-open the level nav mesh is gone again. Please check the video.
This issue persists, and it seems there hasn’t been any response to bug reports. It’s a game-breaking bug that significantly affects development. Could you please confirm whether the team is actively working on a fix? Any update would be greatly appreciated.
Hey there @Dazzling_Divine! Just to verify, using Runtime Navmesh, only instanced static meshes won’t be detected? Going to attempt to replicate the issue to see if I can determine a workaround in the meantime.
Is there any new information on this issue? I think I have a similar problem. I have roads that are created modularly in a construction script, and my navmesh does not work well in the build with them.