Hi Everyone,
I hope you’re all having a great day. So I am facing this issue in the horror game that I am working on. The AI Enemy that I have added in the game stops working if the player goes out of the navmesh bound. Even if the player comes back into the bounds, the AI just sits at the location where it detects that the player went out of navmesh
Hi, did you check that the AI itself does not move outside the navmesh when it tries to reach the player? Cause once it moves outside the navmesh, it will stop moving. For testing you could disable AllowPartialPath in the MoveTo function so the AI does not try to move outside the navmesh (and make sure with e.g. ai debugger that its still inside the navmesh), then check whether the problem persists.