Hello !
I noticed a bug with the navmesh generation when actors are in a Datalayer that is unloaded : some unloaded actor still affect the navmesh.
Reloading the level sometimes fixes the issue and sometimes it only make some unloaded actors not affect navmesh and some affect navmesh. It’s really confusing.
What I expect: The navmesh should not be affected by actors in an Unloaded DataLayer.
Reproduction Steps:
- Create a WorldPartition level with navmeshBoundsVolume + RuntimeDataLayer
- Place Actors Affecting navigation in the Datalayer and Save the level
- Uncheck the DataLayer to unload it
- Observe the navmesh is still affected by the unloaded actors.