Hello,
Does anyone know why the dynamic navmesh finds some empty bounds foliage ?
Here is my output :
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_DeadTreeResourceFoliage_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/Volcano_Height-505_x7_y1.Volcano_Height-505_x7_y1:PersistentLevel.InstancedFoliageActor_0.BP_DeadTreeResourceFoliage_C_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_DeadTreeResourceFoliage_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/Volcano_Height-505_x7_y1.Volcano_Height-505_x7_y1:PersistentLevel.InstancedFoliageActor_0.BP_DeadTreeResourceFoliage_C_1)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_DeadTreeResourceFoliage_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/Volcano_Height-505_x7_y1.Volcano_Height-505_x7_y1:PersistentLevel.InstancedFoliageActor_0.BP_DeadTreeResourceFoliage_C_2)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_StoneResourceFoliageComponent_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/Volcano_Height-505_x7_y1.Volcano_Height-505_x7_y1:PersistentLevel.InstancedFoliageActor_0.BP_StoneResourceFoliageComponent_C_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/MainGame/Maps/Volcano13/Volcano_Height-505/Volcano_Height-505_x7_y1.Volcano_Height-505_x7_y1:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_0)
I added a print node printing the bounds Box Extent in the Foliage Instanced Static Mesh Components and noticed that sometimes, the values are 0,0,0.
I don’t understand why. Any idea ?
Thank you so much !