I don’t know if it’s the NavMeshBounds breaking, but it seems like that would be the case. For some reason, I boot up the game level from the viewport perfectly fine, but when I load up the menu screen level and hit the “play” button I made, it opens up the game level, but the A.I. I made doesn’t move. It plays the walking and running animation when it needs to, but they play in place. If anyone could find a fix or see if im doing anything wrong, that would be FANTASTIC!!!
Hi!
Have you tried checking if NavMeshBounds are loaded? You can do it in several ways:
- Detach from Pawn by pressing
F8
(by default), and checking pressingP
to show nav mesh in editor - Use console command
ShowFlag.Navigation 1
to show nav mesh during game
Also, how do you load game level from menu? Where are NavMeshBounds located (sub-level of your game level or not)?