Hey Everyone! I am Ansh(beginner Game Developer), I am in a issue & it’s been 3 days
but still I am unable to resolve this issue.
Basically the very first time I try to build solution for my c++ unreal project it shows me
these couple of errors :
• “Detected compiler newer than Visual Studio 2022, please update
min version checking in WindowsPlatformCompilerSetup.h”
• “C:\Users\acer1\Downloads\UE_5.0\Engine\Source\Runtime\Core\Publi
c\Experimental\ConcurrentLinearAllocator.h(26): error C4668:”
• “C:\Users\acer1\Downloads\UE_5.0\Engine\Source\Runtime\Core\Publi
c\Experimental\ConcurrentLinearAllocator.h(26): error C4067:”
• “The terminal process “C:\Windows\System32\cmd.exe /d /c
Engine\Build\BatchFiles\Build.bat ObstacleAssaultEditor Win64
Development “E:\Game Development\Unreal Engine 5.0.3\Unreal
Projects\ObstacleAssault\ObstacleAssault.uproject” -waitmutex”
terminated with exit code: 6.”
I have installed all required components from this Epic games Documentation website: Setting Up Visual Studio Development Environment for C++ Projects in Unreal Engine | Unreal Engine 5.0 Documentation | Epic Developer Community
Well according to the documentation Website:
The components that are currently installed on my system are:
I am on Visual Studio 2022(version 17.14.9)
Workloads:
➢ .NET Desktop Development
➢ Desktop Development with C++
➢ Game Development with C++
Individual Components:
➢ Unreal Engine Test Adapter
➢ .NET Core 3.1 Runtime(out of support) → required for my current unreal engine
version(5.0.3)
➢ MSVC V13 - VS 2022 C++ x64/x86 build tools(v14.38-17.8)
Under the Game Development with C++ workload, under optional section i have
installed:
➢ MSVC v143 - VS 2022 C++ x64/x86 build tools(Lastest)
➢ C++ proofing tools
➢ C++ AddressSanitizer
➢ Windows 11 SDK(10.0.26100.4188)
➢ HLSL Tools
➢ Windows 11 SDK(10.0.22621.0)
➢ Windows 10 SDK(10.0.18362.0) → as mentioned on epic documentation website
➢ Unreal Engine Installer
NOTE: My Windows 11 version is 23H2 & my unreal Engine version is 5.0.3.
What should I do Now?