I am trying the new Gameplay Camera System and I’d like to bind some parameters of the camera to those defined in a variable collection.
The expected behavior is, when the game starts, the Boom Offset should be set to the default value in the variable collection, i.e., (1000, 0, 0), but the actual behavior is, it’s still using (-500, 50, 50).
Is it a bug or designed by purpose? If it’s designed purposely, it would be better to add a toggle indicating whether to use the default values defined in variable collections as the initial values for those parameters bound to the variable collection.