Hello everyone, I wrote a multi-window plug-in to solve the problem that everyone always encounters!
Obviously there are plugins out there, but I needed something more complete, so I developed one. It works just like putting multiple UE Game viewport Windows windows into one window. It’s nice that each window has its own controller and pawn, and your input will control them. This will change the workflow of developing window-related functions. Now you can use controllers and pawns and UI to make the contents of new windows in a new world, and write agents in gamemode. Then load it in the main world, the corresponding UI will appear, and the corresponding world will also be loaded in the background. In this way, code reusability will become higher. This world can be placed and used directly in any project.
Could this be used to display an input UI console on one window (screen 1) and game view on another (screen 2)
sure
Hi I need to have two monitors, the main viewport being fed to one monitor, and a camera being fed to another viewport. And it has to be able to be packaged and still work. Does your plugin do all of that please?
This example shows that I put multiple game screens in different windows. I think this is what you need. This is OK.
When I play splitscreen games with friends, I usually have two monitors. I’ve always thought instead of splitting the screen in half as you see with most split screen games, it would be nice if you can each have your own window- as you do when testing multiplayer games in unreal. That way you can drag the different windows onto each monitor. Is this something that you can do in your plugin?