I have an automation spec which tests a component.
To test the component, I create a new world, spawn an actor, add the component to the actor in BeforeEach method.
All that happens for every test which slows tests down.
I wanted to know if there are functions that run before all tests and after all tests.
That way, I can create the world, use that world for all tests, and then destroy the world when all tests are done.