My Actions:
Unreal Editor → Content Browser → Add New → New C++ Class → Choose Parent Class = None → Name = MyClass
The files generated are encoded in UTF 16 (LE) which XCode and Unreal cannot compile. I cannot find a setting anywhere to change the default encoding of new C++ class files.
Boy, the struggles I had trying to reset files thinking my LFS did something stupid only to find out my files had BOM and UTF-16LE due to a copyright symbol placed randomly in the copyright notice text…