Trying to create normal from DDX and DDY but i get point and line like artifacts.
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6
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35
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May 4, 2025
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RVT Triplanar Projection render issue (Renders wrong texture?)
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1
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12
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April 25, 2025
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View.SkyLightColor does not work in my custom shading model
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2
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45
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April 23, 2025
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[Art Studio] MESH MASTERS: 20 Years of Expertise in High-Performance 3D Art for Games, VR, and Web.
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0
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35
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April 22, 2025
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Procedurally generate a curved normals in shader?
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5
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2653
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April 21, 2025
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Is it possible to make a Post Process material that renders out any of the buffer visualizations (reflections only, quad overdraw, world normals, etc) on runtime?
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3
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383
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April 19, 2025
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Mobile Preview Shader Complexity
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16
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3296
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April 14, 2025
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[BUG] Static Switch Parameter Dynamic Branch option is missing in UE5.5.4
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0
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20
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April 11, 2025
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Material Expressions Documentation in Source
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0
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12
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April 9, 2025
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Is there a way to extract or replicate the CPP Quad Overdraw Shader from the UE source code as a PostProcessing shader?
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0
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8
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April 8, 2025
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Water Plugin in UE5: Does anyone know how to use the foam on rivers? (see video linked)
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19
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9950
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March 21, 2023
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How to mask out objects in Render Targets while retaining Post Processing?
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2
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30
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March 26, 2025
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Compile shaders on game launch?
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25
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20060
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March 25, 2025
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Distance field how to increase draw distance?
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8
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2269
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March 25, 2025
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How to render custom depth pass with flipbooks?
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4
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830
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March 19, 2025
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[Request]:Sorting priorities for material parameters
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6
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3076
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March 13, 2025
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UE5 Emissive materials not casting light
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9
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11689
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March 9, 2025
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Reading output buffer - Compute Shaders
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1
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1748
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February 26, 2025
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How to hide shaders code when deliverying a plugin
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7
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489
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February 20, 2025
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Anti-aliasing with Outline shader material
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2
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311
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February 16, 2025
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Lightmap and material
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2
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11
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February 14, 2025
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Procedural shader Creation
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0
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13
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February 10, 2025
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SpiralBlur-SceneTexture not to blur objects before the plane with SpiralBlur
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2
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63
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February 9, 2025
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=== Critical error: === Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
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16
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10021
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February 8, 2025
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Android Materials: Feature Level Switch: Vulkan
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1
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414
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February 5, 2025
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Multi-pass vertex shaders
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2
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2038
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February 4, 2025
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How to pass dynamic array from c++ code into custom HLSL node inside material?
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0
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14
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February 3, 2025
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DecodeSceneColorForMaterialNode replaced by Depth in SpiralBlur-SceneTexture
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1
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814
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February 1, 2025
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FShaderMapResource_SharedCode::InitRHI is unable to create a shader
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0
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28
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January 30, 2025
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DistanceToNearestSurface node issue in MaterialEditor
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1
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21
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January 24, 2025
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