Is there a way to extract or replicate the CPP Quad Overdraw Shader from the UE source code as a PostProcessing shader?

I’m wondering if there is a tested workflow of replicating the quad overdraw shader and use it as a Post Processing shader to use it for aesthetic reasons while rendering out an animation.

I know some G buffers can be activated, but the optimizaition view modes are the ones I’ve been interested in :slight_smile: