I’m using the DFAO shader node to for my building and I’m noticing that it loses detail as the camera zooms out (which makes sense). Though is there a way to keep the DFAO detail consistent? Or perhaps an alternative method?
So far I’ve tried:
• Setting the scalability higher
• Disabling mipmaps for my textures
• Adjusting the parameters for the DFAO node itself
• Increasing the ‘Distance Field Voxel Density’ parameter in the project settings
Though none of those solutions work. I’ve uploaded a video and my shader setup below to better explain what I mean.