DFAO (Distance Field Approx AO) Shader Node

I’m using the DFAO shader node to for my building and I’m noticing that it loses detail as the camera zooms out (which makes sense). Though is there a way to keep the DFAO detail consistent? Or perhaps an alternative method?

So far I’ve tried:
• Setting the scalability higher
• Disabling mipmaps for my textures
• Adjusting the parameters for the DFAO node itself
• Increasing the ‘Distance Field Voxel Density’ parameter in the project settings

Though none of those solutions work. I’ve uploaded a video and my shader setup below to better explain what I mean.