Is there a way to vertex paint Packed Level Actors (PLA’s)? Not sure if it’s a bug or not but I noticed that after painting, it reverts back to base texture. It looks fine inside the level instance, but not the PLA.
I’m unable to find an answer anywhere so I’m posting here.
I’m using a modules to create a building so vertex blending is essential to my workflow. Thank you.
Not a solution, but I’ve recently attempted to use the ‘Texture Color’ feature instead but yielded the same results as vertex painting. Works with level instances and regular static meshes but doesn’t work with packed level actors.
Yeah, I suspect that this is expected behavior.
The packed level actor isn’t really a saved set of instanced meshes. More that, the packed level actor saves the mesh and its transform, then replaces it with an instance. This means that every time a change is made, the old instance is destroyed and replaced with a new one. I wouldn’t rely on a packed level actor for storing any unique mesh information.
Yeah figured as much. All good, found another way around this.