Do I still need to use Instanced Static Meshes even if I use Nanite

Do I still need to use Instanced Static Meshes even if I use Nanite?

I recently created a tutorial/test on this topic, and the answer is yes, using instanced static meshes can significantly improve performance, especially in scenes with many repetitive/modular meshes: https://www.youtube.com/watch?v=S7lJnSeL41M&t=39s

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