Constant crashing UE 5.5

I’ve been trying to figure out why my project keeps crashing and it’s really doing my head in. Sometimes the crash messages will look slightly different but most of the time they look like this.

I’ve already gone through the usual things like optimization, reducing texture sizes, streaming pool, using Nvidia studio drivers, basically everything that other people suggest doing in this situation and nothing seems to work. This will happen with even just the basic third person character map open. So no complex scenes / meshes, I’m not using any C++ code only blueprints, and it will still crash.

I suspect it is caused by the VRAM getting maxed out but not sure why. I have a 4090 with 24gb of VRAM. It starts to climb steadily once the project is open, even with nothing in the scene. Even with the editor minimized in the task bar. I’m not sure how long exactly but sure enough if I have the project open eventually it will crash, every time. Usually once the vram reaches around 20 gigs.
Sometimes the crash is so bad my whole computer restarts. Other times it will just freeze and crash windows explorer and I’ll have to restart that. But it crashes regularly.

So I’m guessing some type of memory leak or vram issue but none of the usual suggestions are helping. I’m hoping someone has experience with this issue or knows what could be causing it. It makes it impossible to get any work done.

It’s gotten so bad that any time I open the project I’ll do whatever I need to do asap then save and close before it crashes. Sometimes I’ll get up to get coffee or take a break and when I come back my whole screen is black and my computer is rebooting. It will even crash sometimes when closing the editor.

I’ve tried leaving an empty project open and sure enough it doesn’t crash but something with my main project causes the dedicated GPU memory to keep going up overtime until it crashes. Just not sure what else to do at this point.

you might wanna share the actual logs in Saved/Logs.
as well as installing debug symbols to get a better crash report.

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[2025.03.21-01.17.32:529][613]LogD3D12RHI: Error: Device->GetDevice()->CreateCommandAllocator(GetD3DCommandListType(QueueType), IID_PPV_ARGS(CommandAllocator.GetInitReference())) failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:160
with error DXGI_ERROR_DEVICE_REMOVED

[2025.03.21-01.17.32:530][613]LogD3D12RHI: Error: GPU crash detected:

  • Device 0 Removed: DXGI_ERROR_DEVICE_REMOVED

well, the gpu is crashing. so maybe you are right about a memory leak or maybe just something using a lot of vram.
the driver seems to be somewhat up to date.
there’s a memory error after that. i’m not sure if that’s gpu or cpu.

sorry i’m not sure what could be the cause.
maybe with insights you can check what’s requesting so much memory.

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