| Why does my static mesh disappear in the scene capture 2d - shadow's there |       | 3 | 2465 | October 22, 2025 | 
        
          | "Get Component Bounds" not returning correct bounds on diagonally rotated mesh |         | 3 | 1661 | September 23, 2025 | 
        
          | Is there a way to set the material element slot order? |           | 11 | 10787 | September 11, 2025 | 
        
          | Copy static mehs sockets |           | 22 | 3100 | September 4, 2025 | 
        
          | Instanced Static Mesh not selectable in outliner |           | 8 | 2866 | August 5, 2025 | 
        
          | Using reimport does not change lightmap uv |           | 12 | 3575 | June 28, 2025 | 
        
          | Bulk Edit option for "LOD Group" or Setting on Import |         | 5 | 3000 | June 25, 2025 | 
        
          | Use of multiple index buffers in FStaticMeshLODResources |     | 1 | 1360 | June 20, 2025 | 
        
          | Box collision does not recognize static mesh |           | 7 | 2746 | June 18, 2025 | 
        
          | Physics enabled Static Meshes in Child Actor Components spawn at origin |           | 6 | 1490 | June 13, 2025 | 
        
          | Impossible to import Alembic file |           | 11 | 10100 | June 4, 2025 | 
        
          | Tri-Planar POM Materials |     | 1 | 626 | June 2, 2025 | 
        
          | Static meshes keep snapping on the grid where I don't want it to go |           | 9 | 4277 | May 9, 2025 | 
        
          | Set Collision Complexity/Preset of Static Mesh in Blueprint |           | 4 | 3220 | May 7, 2025 | 
        
          | Static mesh collision going through walls at high velocity |           | 15 | 10181 | April 18, 2025 | 
        
          | Certain meshes have flickering black splotches which upon closer inspection say "Your scene contains a skydome mesh with a sky material but it does not cover that part of the screen" |           | 11 | 3239 | April 11, 2025 | 
        
          | Static mesh OnBeginOverlap event not triggering |         | 5 | 2790 | April 4, 2025 | 
        
          | Ensure Condition Failed during static mesh build or import |         | 5 | 1337 | March 19, 2025 | 
        
          | Can you expose override lightmap resolution for static meshes to blueprints? |           | 7 | 1459 | March 18, 2025 | 
        
          | Blender to Ue4 UCX collisions |         | 6 | 5593 | February 27, 2025 | 
        
          | No collision when root component is of type "Scene" |         | 7 | 2963 | February 8, 2025 | 
        
          | Static Mesh collision not scaling |         | 6 | 3442 | February 5, 2025 | 
        
          | Impostors broken |           | 24 | 5719 | January 18, 2025 | 
        
          | How to let light shine through static mesh from inside it |       | 4 | 5154 | January 9, 2025 | 
        
          | Get Component Bounds Rotation |         | 4 | 3461 | January 2, 2025 | 
        
          | Actor merging = collision problems |         | 5 | 2621 | December 24, 2024 | 
        
          | How do i replicate set static mesh? |         | 4 | 4872 | December 18, 2024 | 
        
          | Line trace: how to get hit material? |           | 12 | 6800 | December 9, 2024 | 
        
          | How can I convert a static mesh into a skeletal mesh |           | 10 | 70860 | November 6, 2024 | 
        
          | Import FBX: Material IDs incorrect? |           | 5 | 3462 | October 5, 2024 |