The mesh was made with the in editor modelling tools. I’ve given it a box collision, when placed in the world (and collision set to block) it blocks. When set to overlap, you can walk through it but no overlap events are triggered. I’ve tried via the level blueprint “bind event to on actor begin overlap” and in the character BP, which is where I actually want it, via the OnComponentBeginOverlap event. I also turned on hit events to check that, doesn’t work either.
I thought I had done everything, I guess I was wrong.
If someone smarter could help, that would be great.
(In pic attached I’ve pasted a screen shot of the mesh collision settings on top of the blueprint settings)
I put the SM into a standalone actor BP and dropped into the map, it generates overlap events fine there. so I’m now even more confused as to why it won’t work on my char bp.
The goal here is to use a variety of static mesh shapes as a moba like aiming reticle for spells/abilities, and then as a mesh to project the VFX onto.