Hello.
I am using UE 4.21 for my project.
During production I noticed that at a certain amount of brushes, some of them are cutted off: some polygons just disappearing. Build All button didn’t help.
I tried to convert brushes to Static Meshes. When I press a button and enter a proper name, my brush teleport at 0;0;0 and no mesh was created.
Please help with those 2 issues.
I figured out how to create static mesh. I move brush to Persistent level, then convert it ti static mesh, then return back ti its level. Well…it works. But questions are still up
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Thanks for sharing how you have solved this issue. It worked for me too!