So im trying to make like a prop hunt game for mobile so me and my friends can play and just when i was about to finish i noticed the prop isnt changing its mesh on the client but it does on the server ,so i tried many diffrent ways and looked it up on the internet but there was nothing that helped me , so I want to know if anyone has a solution or a way around this. I would greatly appreciate your help.
I encountered the same problem but the only solution I found was to create an Actor which has a static mesh Component, and a Mesh variable. The Mesh Variable is set to RepNotify and whenever it updates, set runs the set static mesh function on the component. Edit: this is only needed when using a dedicated server. Otherwise setting the component to replicate works fine.
How did I not see that (facepalms), thx!
Я тоже столкнулся с такой же проблемой, но на Skeletal Mesh Asset почему-то при запуске игры появляется автомат только у одного клиента 1, а у другого Skeletal Mesh Asset не сработал.
