I have a problem importing a mesh, well it imports but this error keeps popping up! To my understanding during the static mesh build… What could be the cause and what is the fix for this type of errors? Engine doesn’t crash btw.
Here is the error message that pops up:
LogOutputDevice:
Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 49]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffa0eef49b8 UnrealEditor-Core.dll!VectorMatrixMultiply() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp:49]
LogOutputDevice: Error: [Callstack] 0x00007ffa0523ee0e UnrealEditor-StaticMeshDescription.dll!GetTriangleTangentsAndNormals() [D:\build++UE5\Sync\Engine\Source\Runtime\StaticMeshDescription\Private\StaticMeshOperations.cpp:217]
LogOutputDevice: Error: [Callstack] 0x00007ffa0521dde6 UnrealEditor-StaticMeshDescription.dll!<lambda_10f87e5b9e22f72a909fa42d4b6a7683>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\StaticMeshDescription\Private\StaticMeshOperations.cpp:300]
LogOutputDevice: Error: [Callstack] 0x00007ffa05222079 UnrealEditor-StaticMeshDescription.dll!ParallelForImpl::NewParallelForInternal<TFunctionRef<void __cdecl(int)>,<lambda_600b85aa2a81f4761389a82b02631227>,std::nullptr_t>'::
2’::FParallelExecutor::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:566]
LogOutputDevice: Error: [Callstack] 0x00007ffa0522a7f1 UnrealEditor-StaticMeshDescription.dll!LowLevelTasks::TTaskDelegate<void __cdecl(bool),48>::TTaskDelegateImpl<<lambda_a7d909f875cf8fde887b62459e73acd4>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
LogOutputDevice: Error: [Callstack] 0x00007ffa0ec6e398 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:426]
LogOutputDevice: Error: [Callstack] 0x00007ffa0ec52a78 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:280]
LogOutputDevice: Error: [Callstack] 0x00007ffa0ec8ea02 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:320]
LogOutputDevice: Error: [Callstack] 0x00007ffa0ec5f4d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<<lambda_776551d1e343b6cb7eaf0e5521c77c81>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
LogOutputDevice: Error: [Callstack] 0x00007ffa0edc3d25 UnrealEditor-Core.dll!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
LogOutputDevice: Error: [Callstack] 0x00007ffa0f3583ab UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
LogOutputDevice: Error: [Callstack] 0x00007ffa0f3513b0 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
LogOutputDevice: Error: [Callstack] 0x00007ffab1487034 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffab3002651 ntdll.dll!UnknownFunction []