PackagingResults: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 165]

This can probably fix the warning

LogStreaming: Warning: Failed to read file '../../../../Any Game/Rise of the Machines 5.1/Content/Localization/Game/Game.locmeta' error.
I would check your blueprints if they all compile without any compile errors.

In this pose the same SSE math lib was triggered (in a different line) but it may point to an error somewhere in blueprint compiles.

BTW are you using any plugins in your project? They can also trigger problems.