PackagingResults: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 165]

Hello guys! I get ERRORS when i packing my project. I have already tried a lot and have not found the answer and I ask for help

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 165]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ff9cc75074d UnrealEditor-Core.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a39b507d UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a39d60bd UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a3b10d65 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a3ad0aea UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a263c84a UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a3afb69d UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a3b3931f UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a20424be UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a2a2faed UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a3ab68f6 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a29bbc20 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a28a01f0 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a28ce5ae UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a229f855 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a22b09d0 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a22ac598 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a30142a7 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a30147df UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff99eed40ee UnrealEditor-Kismet.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff99eed0b6d UnrealEditor-Kismet.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff99fdfa8e0 UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a04aaa9c UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9a0f2e106 UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff70944852c UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff70946287d UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff70946296a UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff709465680 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff7094771b4 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff70947a516 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa08476fd4 KERNEL32.DLL!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa09a5cec1 ntdll.dll!UnknownFunction
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 165]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ff9cc75074d UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a39b507d UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a39d60bd UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a3b10d65 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a3ad0aea UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a263c84a UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a3afb69d UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a3afb440 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a263c0b7 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a409cf31 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a409ec71 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a409ed89 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a4029b9d UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a026779a UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a029cb6e UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a029d01c UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a02a15b8 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a02b18c7 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a02b11a5 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a000f780 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9a00316a3 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a8cbb0ce UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a8cb2688 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a8cb296a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a8cb5680 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a8cc71b4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a8cc96f2 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffa08476fd4 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffa09a5cec1 ntdll.dll!UnknownFunction
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Unknown Cook Failure

It seems to fail during a matrix multiplication

Result[2][0] = RDet * (
	M[1][0] * (M[2][1] * M[3][3] - M[2][3] * M[3][1]) -
	M[2][0] * (M[1][1] * M[3][3] - M[1][3] * M[3][1]) +
	M[3][0] * (M[1][1] * M[2][3] - M[1][3] * M[2][1])
	);

The file is called UnrealMathSSE. Perhaps you are running it on an older processor with cut down SSE instructions causing it to fail? (though not very likely)

Did unreal write an output log of the cook that could give more details?

ProjectLauncher.log (76.5 KB)

it all log

my processor amd ryzen 5 2600

is it a matter of rendering?

Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: -ScriptsForProject="E:/../../../Any Game/Rise of the Machines 5.1/NeonGame.uproject" BuildCookRun -project="E:/../../../Any Game/Rise of the Machines 5.1/NeonGame.uproject" -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -unrealexe=E:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -utf8output -platform=Win64 -build -cook -map=MainMenu+MainMenu+TestMap1 -CookCultures=ru+sr -SkipCookingEditorContent -stage -deploy -cmdline="MainMenu -Messaging" -stagingdirectory="E:/Any Game/Rise of the Machines 5.1/Game/" -device=Windows@DESKTOP-R4TO0VV -addcmdline="-SessionId=FBEF29EF4E00E0862A9AA4A6BC319B2E -SessionOwner='UserPc' -SessionName='Test1'  " -run
Initializing script modules...
Total script module initialization time: 0.20 s.
Executing commands...
Setting up ProjectParams for E:\Any Game\Rise of the Machines 5.1\NeonGame.uproject
NeonGame.uproject requires a temporary target.cs to be generated (OnlineSubsystemEOS plugin is enabled)
********** BUILD COMMAND STARTED **********
Running: E:\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" NeonGame Win64 Shipping -Project="E:\Any Game\Rise of the Machines 5.1\NeonGame.uproject"  "E:\Any Game\Rise of the Machines 5.1\NeonGame.uproject" -NoUBTMakefiles  -remoteini="E:\Any Game\Rise of the Machines 5.1" -skipdeploy -Manifest="E:\Any Game\Rise of the Machines 5.1\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\????\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.1\UBT-NeonGame-Win64-Shipping.txt"
Log file: C:\Users\????\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.1\UBT-NeonGame-Win64-Shipping.txt
Writing manifest to E:\Any Game\Rise of the Machines 5.1\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 1.60 seconds
Took 1,7061651999999998s to run dotnet.exe, ExitCode=0
Build command time: 1,74 s
********** BUILD COMMAND COMPLETED **********
********** COOK COMMAND STARTED **********
HasMapsToCook MainMenu+MainMenu+TestMap1
Params.HasMapsToCook MainMenu+MainMenu+TestMap1
Running UnrealEditor Cook for project E:\Any Game\Rise of the Machines 5.1\NeonGame.uproject
Commandlet log file is E:\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.11.23-15.34.29.txt
Running: E:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "E:\Any Game\Rise of the Machines 5.1\NeonGame.uproject" -run=Cook -Map=MainMenu+MainMenu+TestMap1 -CookCultures=ru+sr -TargetPlatform=Windows  -unversioned -skipeditorcontent -fileopenlog -abslog=E:\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.11.23-15.34.29.txt -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
LogInit: Display: Running engine for game: NeonGame
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark'
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901"
LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1"
LogCsvProfiler: Display: Metadata set : commandline="" "E:\Any Game\Rise of the Machines 5.1\NeonGame.uproject" -run=Cook -Map=MainMenu+MainMenu+TestMap1 -CookCultures=ru+sr -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog=E:\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.11.23-15.34.29.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : os="Windows 10 (Release 2004) [10.0.19041.264] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 2600 Six-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="efea834e45c514dc892aa6b784677de0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : llm="0"
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading HoloLens ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.06 seconds
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogConfig: Display: Loading Linux ini files took 0.07 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
LogHAL: Display: Platform has ~ 16 GB [17125969920 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogStreaming: Warning: Failed to read file '../../../../Any Game/Rise of the Machines 5.1/Content/Localization/Game/Game.locmeta' error.
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
LogDerivedDataCache: Display: Performance to C:/Users/????/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=924.60MBs, RandomWriteSpeed=137.89MBs. Assigned SpeedClass 'Local'
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Any Game/Rise of the Machines 5.1/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Any Game/Rise of the Machines 5.1/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Any Game/Rise of the Machines 5.1/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogWindows: Warning: CreateProc failed: ?? ??????? ????? ????????? ????. (0x00000002)
LogWindows: Warning: URL: C:/Program Files/Git/bin/git.exe version
LogWindows: Warning: CreateProc failed: ?? ??????? ????? ????????? ????. (0x00000002)
LogWindows: Warning: URL: C:/Program Files (x86)/Git/bin/git.exe version
LogWindows: Warning: CreateProc failed: ?? ??????? ????? ????????? ????. (0x00000002)
LogWindows: Warning: URL: C:\Users\????\AppData\Local/Programs/Git/cmd/git.exe version
LogWindows: Warning: CreateProc failed: ?? ??????? ????? ????????? ????. (0x00000002)
LogWindows: Warning: URL: C:/Program Files (x86)/SmartGit/git/bin/git.exe version
LogWindows: Warning: CreateProc failed: ?? ??????? ????? ????????? ????. (0x00000002)
LogWindows: Warning: URL: C:/Program Files (x86)/SmartGit/bin/git.exe version
LogSourceControl: Warning: '../../../../Any Game/Rise of the Machines 5.1/' is not part of a Git repository
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
	To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 0MiB, MemoryMinFreeVirtual 2048MiB, MemoryMinFreePhysical 2048MiB
LogCook: Display: Waiting for Asset Registry
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.092 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform 'Windows'
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 282 (28200.00%)
LogShaderLibrary: Display: Total Shaders: 3313, Unique Shaders: 3297 (99.52%)
LogShaderLibrary: Display: Total Shader Size: 8.12mb, Unique Shaders Size: 8.12mb (99.94%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 305
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     4, 2, 2, 2, 2, 2, 2, 2, 2, 2
LogShaderLibrary: Display: Textual dump saved to '../../../../Any Game/Rise of the Machines 5.1/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 304 (30400.00%)
LogShaderLibrary: Display: Total Shaders: 3773, Unique Shaders: 3773 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 28.73mb, Unique Shaders Size: 28.73mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 305
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to '../../../../Any Game/Rise of the Machines 5.1/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: ru, sr
LogCook: Display: Cooked packages 0 Packages Remain 481 Total 481
LogCook: Display: Cook Diagnostics: OpenFileHandles=167, VirtualMemory=818MiB
LogTexture: Display: Texture Encode Speed: Final (cook).
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
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LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
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LogCook: Display: Splitting Package /Game/Levels/TestMap/TestMap1 with class World acting on object World /Game/Levels/TestMap/TestMap1.TestMap1.
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: Display: WorldPartition initialize took 13 ms
LogWorldPartition: Display: GenerateStreaming started...
LogWorldPartition: Display: GetPartitionedActors started...
LogWorldPartition: Display: GetPartitionedActors took 30 us
LogWorldPartition: Display: GenerateStreaming took 371 us
LogCook: Display: Cooked packages 371 Packages Remain 3 Total 374
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (PlayerModel) ...
LogOutputDevice: Warning:

Script Stack (0 frames) :

LogOutputDevice: Error: begin: stack for UAT
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error:
LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN()  [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 165]
LogOutputDevice: Error:
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007fff6f7c074d UnrealEditor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6c41507d UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6c4360bd UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6c570d65 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6c530aea UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6b09c84a UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6c55b69d UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6c55b440 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6b09c0b7 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6cafcf31 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6cafec71 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6cafed89 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff6ca89b9d UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5df0779a UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5df3cb6e UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5df3d01c UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5df415b8 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5df518c7 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5df511a5 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5dcaf780 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5dcd16a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff71ac6b0ce UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff71ac62688 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff71ac6296a UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff71ac65680 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff71ac771b4 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff71ac796f2 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb76f6fd4 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb967cec1 ntdll.dll!UnknownFunction []
LogOutputDevice: Error:
LogOutputDevice: Error: end: stack for UAT
LogSkeletalMesh: Warning: Reference Pose for asset /Game/Characters/Player/Characters/PlayerModel.PlayerModel for joint (Under-Arm-Left-IK_end) includes NIL matrix. Zero scale isn't allowed on ref pose.
LogSkeletalMesh: Warning: Reference Pose for asset /Game/Characters/Player/Characters/PlayerModel.PlayerModel for joint (Under-Arm-right-IK_end) includes NIL matrix. Zero scale isn't allowed on ref pose.
LogCook: Display: Cooked packages 528 Packages Remain 0 Total 528
LogCook: Display: Cook Diagnostics: OpenFileHandles=575, VirtualMemory=987MiB
LogCook: Display: Finishing up...
LogAssetRegistryGenerator: Display: Saving asset registry v16.
LogAssetRegistryGenerator: Display: Generated development asset registry E:/Any Game/Rise of the Machines 5.1/Saved/Cooked/Windows/NeonGame/Metadata/DevelopmentAssetRegistry.bin num assets 565, size is 354.97kb
LogAssetRegistryGenerator: Display: Generated asset registry num assets 451, size is 106.56kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.0 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'NeonGame' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 88, Unique Shadermaps: 76 (86.36%)
LogShaderLibrary: Display: Total Shaders: 1861, Unique Shaders: 1389 (74.64%)
LogShaderLibrary: Display: Total Shader Size: 4.86mb, Unique Shaders Size: 4.01mb (82.48%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4
LogShaderLibrary: Display: Median number of shaders in shadermap: 14
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 393
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     36, 24, 20, 19, 18, 17, 16, 14, 14, 12
LogShaderLibrary: Display: Textual dump saved to '../../../../Any Game/Rise of the Machines 5.1/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-NeonGame-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'NeonGame' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 88, Unique Shadermaps: 76 (86.36%)
LogShaderLibrary: Display: Total Shaders: 2107, Unique Shaders: 1641 (77.88%)
LogShaderLibrary: Display: Total Shader Size: 16.00mb, Unique Shaders Size: 13.34mb (83.42%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4
LogShaderLibrary: Display: Median number of shaders in shadermap: 15
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 533
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     36, 24, 20, 19, 17, 16, 14, 14, 11, 10
LogShaderLibrary: Display: Textual dump saved to '../../../../Any Game/Rise of the Machines 5.1/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-NeonGame-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)...
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 4.110550s total time 7.594893
LogCook: Display: Peak Used virtual 987 MiB Peak Used physical 1102 MiB
LogCook: Display: Packages Cooked: 528, Packages Iteratively Skipped: 0, Total Packages: 528
LogCook: Display: Hierarchy Timer Information:
LogCook: Display:   Root: 0.000s (0)
LogCook: Display:     CleanSandbox: 0.092s (1)
LogCook: Display:     CollectFilesToCook: 0.070s (1)
LogCook: Display:       CookModificationDelegate: 0.000s (1)
LogCook: Display:       SearchForPackageOnDisk: 0.048s (3)
LogCook: Display:     GenerateLongPackageName: 0.001s (1)
LogCook: Display:     TickMainCookLoop: 4.111s (1)
LogCook: Display:       PumpPollables: 0.000s (2)
LogCook: Display:       LoadPackageForCooking: 0.859s (526)
LogCook: Display:       SavingPackages: 3.193s (69)
LogCook: Display:         PrepareSave: 0.689s (1026)
LogCook: Display:         PrecachePlatformDataForNextPackage: 1.758s (526)
LogCook: Display:           PrepareSave: 1.757s (653)
LogCook: Display:             PrepareSave: 0.000s (2)
LogCook: Display:         SaveCookedPackage: 0.620s (528)
LogCook: Display:           GEditorSavePackage: 0.553s (486)
LogCook: Display:             VerifyCanCookPackage: 0.003s (415)
LogCook: Display:           TargetDomainDependencies: 0.000s (486)
LogCook: Display:         ClearAllCachedCookedPlatformData: 0.004s (528)
LogCook: Display:       PostLoadPackageFixup: 0.000s (3)
LogCook: Display:     SavingCurrentIniSettings: 0.019s (1)
LogCook: Display:       ProcessingAccessedStrings: 0.004s (1)
LogCook: Display:     SavingAssetRegistry: 0.207s (1)
LogCook: Display:       BuildChunkManifest: 0.028s (1)
LogCook: Display:       SaveManifests: 0.000s (1)
LogCook: Display:       SaveRealAssetRegistry: 0.048s (1)
LogCook: Display:       WriteCookerOpenOrder: 0.034s (1)
LogCook: Display:     FinalizePackageStore: 0.010s (1)
LogCook: Display: Done!
LogSavePackage: Warning: /Interchange/Materials/OrenNayerMaterial imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture.WhiteSquareTexture, but it was never saved as an export.
LogSavePackage: Warning: /Interchange/Materials/OrenNayerMaterial imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture, but it was never saved as an export.
LogSavePackage: Display: Took 0.000865s to verify the EDL loading graph.
LogCookCommandlet: Display: Misc Cook Stats
LogCookCommandlet: Display: ===============
LogCookCommandlet: Display: NiagaraShader.Misc
LogCookCommandlet: Display:     ShadersCompiled=0
LogCookCommandlet: Display: ShaderCompiler
LogCookCommandlet: Display:     BlockingTimeSec=0.000198
LogCookCommandlet: Display:     AsyncCompileTimeSec=0.000000
LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.000000
LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=0
LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.000193
LogCookCommandlet: Display: GlobalShader.Misc
LogCookCommandlet: Display:     ShadersCompiled=0
LogCookCommandlet: Display: MeshMaterial.Misc
LogCookCommandlet: Display:     ShadersCompiled=0
LogCookCommandlet: Display: MaterialShader.Misc
LogCookCommandlet: Display:     ShadersCompiled=0
LogCookCommandlet: Display: MaterialInstance
LogCookCommandlet: Display:     UpdateCachedExpressionDataSec=0.001271
LogCookCommandlet: Display: Material
LogCookCommandlet: Display:     UpdateCachedExpressionDataSec=0.010900
LogCookCommandlet: Display: Package.Load
LogCookCommandlet: Display:     NumInlineLoads=20
LogCookCommandlet: Display:     NumPreloadedDependencies=53
LogCookCommandlet: Display:     NumPackagesLoaded=629
LogCookCommandlet: Display:     LoadPackageTimeSec=2.544920
LogCookCommandlet: Display: Package.Save
LogCookCommandlet: Display:     NumPackagesIterativelySkipped=0
LogCookCommandlet: Display:     NumPackagesSaved=486
LogCookCommandlet: Display:     SavePackageTimeSec=0.526854
LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=0.000000
LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.000000
LogCookCommandlet: Display:     FullyLoadLoadersTimeSec=0.000000
LogCookCommandlet: Display:     ResetLoadersTimeSec=0.000000
LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.000000
LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000000
LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.000000
LogCookCommandlet: Display:     SerializeExportsTimeSec=0.000000
LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.002346
LogCookCommandlet: Display:     AsyncWriteTimeSec=0.000000
LogCookCommandlet: Display:     MBWritten=0.000000
LogCookCommandlet: Display: CookOnTheFlyServer
LogCookCommandlet: Display:     PeakRequestQueueSize=371
LogCookCommandlet: Display:     PeakLoadQueueSize=128
LogCookCommandlet: Display:     PeakSaveQueueSize=55
LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
LogCookCommandlet: Display: Package.DiffTotal
LogCookCommandlet: Display:     NumberOfDifferentPackages=0
LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
LogCookCommandlet: Display: UnversionedProperties
LogCookCommandlet: Display:     SavedStructs=0
LogCookCommandlet: Display:     SavedMB=0
LogCookCommandlet: Display:     EquivalentTaggedMB=0
LogCookCommandlet: Display:     CompressionRatio=-nan(ind)
LogCookCommandlet: Display:     BitfieldWasteKB=0
LogCookCommandlet: Display:
LogCookCommandlet: Display: Cook Profile
LogCookCommandlet: Display: ============
LogCookCommandlet: Display:  0.CookWallTimeSec=15.372944
LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=7.772659
LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=7.596431
LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=3.245809
LogCookCommandlet: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.097767
LogCookCommandlet: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000019
LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=4.349187
LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.859071
LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.619839
LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=2.446558
LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000005
LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000002
LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000000
LogCookCommandlet: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000065
LogCookCommandlet: Display:  0. 1. 8.TargetPlatforms=Windows
LogCookCommandlet: Display:  0. 1. 9.CookProject=NeonGame
LogCookCommandlet: Display:  0. 1. 10.CookCultures=ru+sr
LogCookCommandlet: Display:  0. 1. 11.IsCookAll=false
LogCookCommandlet: Display:  0. 1. 12.IsCookOnTheFly=false
LogCookCommandlet: Display:  0. 1. 13.IsIterativeCook=false
LogCookCommandlet: Display:  0. 1. 14.IsUnversioned=true
LogCookCommandlet: Display:  0. 1. 15.CookLabel=
LogCookCommandlet: Display:  0. 1. 16.IsFastCook=false
LogCookCommandlet: Display:
LogCookCommandlet: Display: DDC Summary Stats
LogCookCommandlet: Display: =================
LogCookCommandlet: Display: BackEnd         =InstalledDerivedDataBackendGraph
LogCookCommandlet: Display: HasLocalCache   =      true
LogCookCommandlet: Display: HasSharedCache  =     false
LogCookCommandlet: Display: HasCloudCache   =     false
LogCookCommandlet: Display: HasZenCache     =     false
LogCookCommandlet: Display: TotalGetHits    =      1349
LogCookCommandlet: Display: TotalGets       =      1351
LogCookCommandlet: Display: TotalGetHitPct  =  0.998520
LogCookCommandlet: Display: LocalGetHitPct  =  0.675796
LogCookCommandlet: Display: SharedGetHitPct =  0.000000
LogCookCommandlet: Display: CloudGetHitPct  =  0.000000
LogCookCommandlet: Display: OtherGetHitPct  =  0.322724
LogCookCommandlet: Display: GetMissPct      =  0.001480
LogCookCommandlet: Display: TotalPutHits    =         0
LogCookCommandlet: Display: TotalPuts       =         0
LogCookCommandlet: Display: TotalPutHitPct  =  0.000000
LogCookCommandlet: Display: PutMissPct      =  0.000000
LogCookCommandlet: Display: LocalLatency    =  0.038067
LogCookCommandlet: Display: LocalReadSpeed  =924.602188
LogCookCommandlet: Display: LocalWriteSpeed =137.886732
LogCookCommandlet: Display: SharedLatency   =  0.000000
LogCookCommandlet: Display: SharedReadSpeed =  0.000000
LogCookCommandlet: Display: SharedWriteSpeed=  0.000000
LogCookCommandlet: Display: CloudLatency    =  0.000000
LogCookCommandlet: Display: CloudReadSpeed  =  0.000000
LogCookCommandlet: Display: CloudWriteSpeed =  0.000000
LogCookCommandlet: Display:
LogCookCommandlet: Display: DDC Resource Stats
LogCookCommandlet: Display: =======================================================================================================
LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
LogCookCommandlet: Display: GlobalShader                                    0.15                   0.15             0         42.33
LogCookCommandlet: Display: BodySetup                                       0.13                   0.07           166          2.39
LogCookCommandlet: Display: MaterialShader                                  0.11                   0.11             0         30.30
LogCookCommandlet: Display: SkeletalMesh                                    0.03                   0.00             0          4.93
LogCookCommandlet: Display: Texture (Streaming)                             0.03                   0.00             0          8.68
LogCookCommandlet: Display: StaticMesh                                      0.03                   0.01             0          4.83
LogCookCommandlet: Display: DistanceField                                   0.01                   0.00             0          2.54
LogCookCommandlet: Display: NiagaraScript                                   0.01                   0.01             0          0.00
LogCookCommandlet: Display: NavCollision                                    0.01                   0.00             0          2.10
LogCookCommandlet: Display: CardRepresentation                              0.00                   0.00             0          0.02
LogCookCommandlet: Display: Texture (Inline)                                0.00                   0.00             0         65.58
LogPackageBuildDependencyTracker: Display: Package Accesses (355 referencing packages with a total of 3046 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
LogInit: Display: LogOutputDevice: Error:
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN()  [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 165]
LogInit: Display: LogOutputDevice: Error: Stack:
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6f7c074d UnrealEditor-Core.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6c41507d UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6c4360bd UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6c570d65 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6c530aea UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6b09c84a UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6c55b69d UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6c55b440 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6b09c0b7 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6cafcf31 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6cafec71 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6cafed89 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6ca89b9d UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff5df0779a UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff5df3cb6e UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff5df3d01c UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff5df415b8 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff5df518c7 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff5df511a5 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff5dcaf780 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff5dcd16a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff71ac6b0ce UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff71ac62688 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff71ac6296a UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff71ac65680 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff71ac771b4 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff71ac796f2 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffb76f6fd4 KERNEL32.DLL!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffb967cec1 ntdll.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: end: stack for UAT
LogInit: Display: LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
LogInit: Display: LogStreaming: Warning: Failed to read file '../../../../Any Game/Rise of the Machines 5.1/Content/Localization/Game/Game.locmeta' error.
LogInit: Display: LogWindows: Warning: CreateProc failed: ?? ??????? ????? ????????? ????. (0x00000002)
LogInit: Display: LogWindows: Warning: URL: C:/Program Files/Git/bin/git.exe version
LogInit: Display: LogWindows: Warning: URL: C:/Program Files (x86)/Git/bin/git.exe version
LogInit: Display: LogWindows: Warning: URL: C:\Users\????\AppData\Local/Programs/Git/cmd/git.exe version
LogInit: Display: LogWindows: Warning: URL: C:/Program Files (x86)/SmartGit/git/bin/git.exe version
LogInit: Display: LogWindows: Warning: URL: C:/Program Files (x86)/SmartGit/bin/git.exe version
LogInit: Display: LogSourceControl: Warning: '../../../../Any Game/Rise of the Machines 5.1/' is not part of a Git repository
LogInit: Display: LogOutputDevice: Warning:

Script Stack (0 frames) :

LogInit: Display: LogSkeletalMesh: Warning: Reference Pose for asset /Game/Characters/Player/Characters/PlayerModel.PlayerModel for joint (Under-Arm-Left-IK_end) includes NIL matrix. Zero scale isn't allowed on ref pose.
LogInit: Display: LogSkeletalMesh: Warning: Reference Pose for asset /Game/Characters/Player/Characters/PlayerModel.PlayerModel for joint (Under-Arm-right-IK_end) includes NIL matrix. Zero scale isn't allowed on ref pose.
LogInit: Display: LogSavePackage: Warning: /Interchange/Materials/OrenNayerMaterial imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture.WhiteSquareTexture, but it was never saved as an export.
LogInit: Display: LogSavePackage: Warning: /Interchange/Materials/OrenNayerMaterial imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture, but it was never saved as an export.
LogInit: Display:
LogInit: Display: Failure - 37 error(s), 18 warning(s)
LogInit: Display:

Execution of commandlet took:  7.60 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 22,6733616s to run UnrealEditor-Cmd.exe, ExitCode=1
ERROR: Cook failed.
       (see C:\Users\????\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.1\Log.txt for full exception trace)
AutomationTool executed for 0h 0m 27s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
BUILD FAILED


This can probably fix the warning

LogStreaming: Warning: Failed to read file '../../../../Any Game/Rise of the Machines 5.1/Content/Localization/Game/Game.locmeta' error.
I would check your blueprints if they all compile without any compile errors.

In this pose the same SSE math lib was triggered (in a different line) but it may point to an error somewhere in blueprint compiles.

BTW are you using any plugins in your project? They can also trigger problems.

look like it?

before i use advance session after i remove it

it didn’t help

Warnings

LogEOSSDK: Warning: LogEOSAuth: FAccountPortalBrowserManager::Init: Failed to register overlay: EOS_NotConfigured
LogWindows: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
LogWindows: Warning: URL: C:/Program Files/Git/bin/git.exe version
LogWindows: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
LogWindows: Warning: URL: C:/Program Files (x86)/Git/bin/git.exe version
LogWindows: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
LogWindows: Warning: URL: C:\Users\Азат\AppData\Local/Programs/Git/cmd/git.exe version
LogWindows: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
LogWindows: Warning: URL: C:/Program Files (x86)/SmartGit/git/bin/git.exe version
LogWindows: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
LogWindows: Warning: URL: C:/Program Files (x86)/SmartGit/bin/git.exe version
LogSourceControl: Warning: '../../../../Any Game/Rise of the Machines 5.1/' is not part of a Git repository
LogEOSSDK: Warning: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Enemies/LightEnemies/AI_Enemy.AI_Enemy) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Enemies/LightEnemies/AI_Light.AI_Light) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Enemies/AI_Master.AI_Master) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InteractMaster/Door/BigDoor.BigDoor) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InteractMaster/CheckPoint/BP_CheckPoint.BP_CheckPoint) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Light/BP_flashinglight.BP_flashinglight) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InteractMaster/BP_InteractMaster.BP_InteractMaster) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InteractMaster/Items/BP_ItemMaster.BP_ItemMaster) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InteractMaster/Items/Weapone/KrissVector/BP_KrissVector.BP_KrissVector) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/UI/MarkWidget/BP_Mark.BP_Mark) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/SaveSystem/BP_SaveGame.BP_SaveGame) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/SaveSystem/BP_SaveSettings.BP_SaveSettings) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InteractMaster/Items/Weapone/BP_WeaponeMaster.BP_WeaponeMaster) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Characters/Player/CameraShakeWalk.CameraShakeWalk) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Controllers/ControllerInOffline.ControllerInOffline) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/GameMods/GameModeInOffLine.GameModeInOffLine) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/SaveSystem/FunctionsLibrary.FunctionsLibrary) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Characters/Player/Components/InventoryComponent.InventoryComponent) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/GameMods/MainMenuGameMode.MainMenuGameMode) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Characters/Player/Components/ParkourComponent.ParkourComponent) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InteractMaster/Items/Test.Test) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Characters/Player/TestCharacter.TestCharacter) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InteractMaster/Items/UseItemInterface.UseItemInterface) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Weapones/Weapones.Weapones) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogOutputDevice: Warning: Script Stack (0 frames) :
LogSkeletalMesh: Warning: Reference Pose for asset /Game/Characters/Player/Characters/PlayerModel.PlayerModel for joint (Under-Arm-Left-IK_end) includes NIL matrix. Zero scale isn't allowed on ref pose. 
LogSkeletalMesh: Warning: Reference Pose for asset /Game/Characters/Player/Characters/PlayerModel.PlayerModel for joint (Under-Arm-right-IK_end) includes NIL matrix. Zero scale isn't allowed on ref pose. 
PackagingResults: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
PackagingResults: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
PackagingResults: Warning: URL: C:/Program Files/Git/bin/git.exe version
PackagingResults: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
PackagingResults: Warning: URL: C:/Program Files (x86)/Git/bin/git.exe version
PackagingResults: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
PackagingResults: Warning: URL: C:\Users\Азат\AppData\Local/Programs/Git/cmd/git.exe version
PackagingResults: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
PackagingResults: Warning: URL: C:/Program Files (x86)/SmartGit/git/bin/git.exe version
PackagingResults: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
PackagingResults: Warning: URL: C:/Program Files (x86)/SmartGit/bin/git.exe version
PackagingResults: Warning: '../../../../Any Game/Rise of the Machines 5.1/' is not part of a Git repository
PackagingResults: Warning: Reference Pose for asset /Game/Characters/Player/Characters/PlayerModel.PlayerModel for joint (Under-Arm-Left-IK_end) includes NIL matrix. Zero scale isn't allowed on ref pose.
PackagingResults: Warning: Reference Pose for asset /Game/Characters/Player/Characters/PlayerModel.PlayerModel for joint (Under-Arm-right-IK_end) includes NIL matrix. Zero scale isn't allowed on ref pose.

Errors

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN()  [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 165] 
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x00007fff6dc8074d UnrealEditor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5dd3507d UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5dd560bd UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5de90d65 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5de50aea UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5c9bc84a UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5de7b69d UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5deb931f UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5c3c24be UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5cdafaed UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5de368f6 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5cd3bc20 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5cc201f0 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5cc4e5ae UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5c61f855 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5c6309d0 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5c62c598 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5d3942a7 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5d3947df UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff570a40ee UnrealEditor-Kismet.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff570a0b6d UnrealEditor-Kismet.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff58ffa8e0 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff596aaa9c UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff5a12e106 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7dbea852c UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7dbec287d UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7dbec296a UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7dbec5680 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7dbed71b4 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7dbeda516 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb76f6fd4 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb967cec1 ntdll.dll!UnknownFunction []
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: !Result->ContainsNaN()  [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 165]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007fff6dc8074d UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5dd3507d UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5dd560bd UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5de90d65 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5de50aea UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5c9bc84a UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5de7b69d UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5de7b440 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5c9bc0b7 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5e41cf31 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5e41ec71 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5e41ed89 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5e3a9b9d UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5946779a UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5949cb6e UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5949d01c UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff594a15b8 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff594b18c7 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff594b11a5 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff5920f780 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff592316a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7780db0ce UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7780d2688 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7780d296a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7780d5680 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7780e71b4 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7780e96f2 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffb76f6fd4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffb967cec1 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Unknown Cook Failure

Do you have debug symbols installed? Maybe the error could be narrowed down further.

No, i should install it?

Yes, it may give more information. It’s more useful when it comes to crashes but it may also expand the cook error info.

ok i install it tomorrow

I noticed that I still had eos, I deleted it, but unfortunately the error did not disappear

BTW

I think this cant make errors?

and i remove not all broken nodes

Maybe i should upgrade ue5 to 5.3 vers?

An unhooked blueprint event shouldn’t cause problems. It will fire the event and just do nothing.

The problems happen if you are trying to access a specific variable that is not set anywhere in the engine.

You can try upgrading to newer versions. There have been many fixes for terrain and other parts of the engine.5.3 is pretty stable so far.

i find answer to my problem! i upgrade ue5 to 5.3 and when i do test play i saw 1 problem and when i deleted 1 node I was able to solve the problem

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