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          | Hit result under cursor while dragging widgets |         | 4 | 2400 | June 3, 2025 | 
        
          | Where is a Hit Result members? |       | 3 | 31 | February 25, 2025 | 
        
          | How can I get the material index that was physical hits? |       | 7 | 134 | February 23, 2025 | 
        
          | Hit result under finger is always returning null or 0 |           | 9 | 2444 | April 9, 2024 | 
        
          | Normal or Impact Normal? |       | 4 | 1195 | September 20, 2024 | 
        
          | How can a mesh be detected by shooting from Line Trace and hitting a WPO material? |     | 2 | 277 | March 31, 2024 | 
        
          | Access methods of HitActor made from blueprint (based on C++ parent class) |   | 1 | 388 | March 1, 2023 | 
        
          | How to sweep by scaling a sphere? |           | 6 | 1962 | January 10, 2023 | 
        
          | Exit for a line trace |           | 7 | 1713 | June 4, 2022 | 
        
          | Can Radial Damage return more than one Bone? |     | 1 | 752 | April 25, 2022 | 
        
          | Line trace issue in a TPS |     | 1 | 598 | February 2, 2022 | 
        
          | Other method melee weapons attack system with Network |   | 0 | 468 | October 1, 2021 | 
        
          | LineTrace backface |       | 2 | 1452 | May 22, 2021 | 
        
          | Trace hit result on Skeletal Mesh does not return Bone name as a hit result |           | 11 | 4456 | April 14, 2021 | 
        
          | Rotating instance around normal problem |     | 2 | 467 | November 22, 2020 | 
        
          | Get Hit Result Under Cursor |       | 5 | 8201 | November 13, 2020 | 
        
          | Retrieve material properties from hit event |   | 0 | 346 | June 1, 2020 | 
        
          | HitResult check if i hit head bone |     | 2 | 1031 | May 24, 2020 | 
        
          | Get material from GetMaterialFromCollisionFaceIndex |   | 1 | 538 | May 1, 2020 | 
        
          | SweepMulti HitResult returning bones but only want the Actor |   | 0 | 350 | December 9, 2019 | 
        
          | Raycast doesn't register actor c++? |   | 0 | 307 | November 19, 2019 | 
        
          | Extracting procedural mesh component information from hit actor node |     | 1 | 1173 | September 26, 2019 | 
        
          | How do I get the face of my mesh my cursor hits? |         | 11 | 2856 | August 29, 2019 | 
        
          | I can't get touch result on a button |     | 3 | 462 | August 7, 2019 | 
        
          | Why does the Distance Value Returned from LineTraceByChannel have a max of 200 before looping back around to 0 |   | 0 | 399 | July 16, 2019 | 
        
          | Accessed none trying to read hit result |   | 1 | 860 | April 29, 2019 | 
        
          | How to make a function output node return a Desired Object Refrence Type from trace hit result? |     | 2 | 1639 | April 14, 2019 | 
        
          | Simple Raytrace distance = 0 |   | 1 | 739 | March 10, 2019 | 
        
          | Get exact Location of hit on Actor Mesh |   | 0 | 710 | February 28, 2019 |