i do a LineTraceSingleByChannel and
 if (HitResult.BoneName == How to i reference head bone)
 {
 
 }i do a LineTraceSingleByChannel and
 if (HitResult.BoneName == How to i reference head bone)
 {
 
 }By name???
    if (OutHit.BoneName == "head")
    {
        UE_LOG(LogTemp, Warning, TEXT("head bone HITTED"));
    }
    else 
   {
        UE_LOG(LogTemp, Error, TEXT("NO head bone HITTED"));
    }thanks helped heaps