| Even hit not working unless simulate phyiscs is enabled |           | 7 | 2844 | February 26, 2025 | 
        
          | Problem with Line Trace/Sphere Trace Fires in All Clients?? |     | 2 | 32 | January 31, 2025 | 
        
          | How to have AI detect collision hits from physical objects |       | 3 | 464 | December 29, 2024 | 
        
          | 当たり判定の調整方法がわからないです。 |       | 2 | 62 | November 28, 2024 | 
        
          | gizmo has constant screenspace size, but hit detection scales in world space |   | 0 | 505 | September 23, 2021 | 
        
          | LineTrace backface |       | 2 | 1452 | May 22, 2021 | 
        
          | How to get primitive / vertices of mesh that contributed to specific pixel in rendering? |   | 0 | 587 | November 27, 2020 | 
        
          | Question about unresolved guid from clients |     | 1 | 2601 | July 23, 2020 | 
        
          | Line trace collision detection for laser gun, how to detect when an object is getting hit by the the line trace |     | 1 | 1412 | October 19, 2019 | 
        
          | Spawn Emitter On Hit Client problem |         | 3 | 1302 | September 4, 2019 | 
        
          | Is it possible to simulate a soundwave in UE4? |   | 0 | 397 | May 13, 2019 | 
        
          | Paragon Countess - Can I swap her weapon? |     | 2 | 995 | March 21, 2019 | 
        
          | Simple Raytrace distance = 0 |   | 1 | 739 | March 10, 2019 | 
        
          | Certain features don't work reliably at lower frame rates |     | 1 | 798 | March 5, 2019 | 
        
          | How to detect hit bone from another actor (projectile)? |   | 0 | 691 | March 20, 2018 | 
        
          | Multiple collision boxes for BP |     | 1 | 798 | January 11, 2018 | 
        
          | Hit events not firing |       | 3 | 3285 | November 21, 2017 | 
        
          | Get Impact Power |       | 2 | 1942 | September 17, 2017 | 
        
          | How to do accurate hit detection with physics blend weight on? |   | 0 | 564 | September 5, 2017 | 
        
          | FPS Server/Client Bullets Not Quite Right |       | 5 | 1460 | August 23, 2017 | 
        
          | Reverse melee attack on hit |   | 0 | 551 | June 1, 2017 | 
        
          | Only Root Component Wakes Destructible |   | 0 | 407 | April 9, 2017 | 
        
          | How to detect and play different sound when the ball hits the door vs floor vs desk? |     | 4 | 2381 | March 21, 2017 | 
        
          | Projectile no longer generating hit events? |   | 1 | 669 | March 14, 2017 | 
        
          | Issues with collision not reporting hits |   | 0 | 407 | November 17, 2016 | 
        
          | Hit event not triggering when object rotates or moves into my character while it's idle |   | 0 | 479 | November 13, 2016 | 
        
          | Custom event is sometimes firing and sometimes not |     | 3 | 966 | August 17, 2016 | 
        
          | Hit test through a widget |   | 1 | 2551 | March 11, 2016 | 
        
          | Can we make a line trace pass through masked portions of a material? |   | 0 | 660 | February 12, 2016 | 
        
          | How to pull off Client side projectile hit detection |         | 6 | 2320 | January 4, 2016 |