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About the Multiplayer & Networking category
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0
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5760
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September 2, 2021
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[Iris] Warns/Ensures when streaming out actors that are initially replicating
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2
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86
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November 10, 2026
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IsLocallyControlled() in BeginPlay() with Iris Enabled
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2
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116
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November 10, 2026
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FNativeFastArrayReplication Fragment is missing HasFullPushBasedDirtiness trait
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1
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66
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November 9, 2026
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MassAI Replication State in 5.7 and future roadmap?
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11
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952
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November 5, 2026
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Ima Looking for a experienced Technical Partner, Not A Yes Man Or Woman Someone Who Will challenge My Ideas About the Game it self,
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0
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19
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November 3, 2026
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[Iris] Crash for SubObject with only COND_InitialOnly properties
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5
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181
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November 3, 2026
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Unable to serialize subobject's outer
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3
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125
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November 3, 2026
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Spacewar Only works in Standalone mode, Game Build doesn't work
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2
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112
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October 30, 2026
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Iris warning: “BroadcastLoadedModulesUpdated() called while there are N active ReplicationSystems”
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0
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46
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October 30, 2026
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Iris Replication System
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1
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365
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October 30, 2026
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Make static actor Iris replication failure non-fatal during WP cell unload
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4
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148
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October 30, 2026
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Assert triggered in Iris with FFastArraySerializer type combined with ReplicatedUsing
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3
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176
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October 30, 2026
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Iris: Fast Array does not reliably remove items under certain conditions.
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10
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515
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October 30, 2026
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[Iris] Multiple Actors Having a Shared Sub-Object Dependency
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7
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209
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October 30, 2026
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Iris Replication of TWeakObjectPtr inside a struct
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5
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163
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October 30, 2026
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Replicating FInstancedStruct with Iris
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1
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310
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October 30, 2026
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[Iris] Struct replication lifetime condition
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4
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162
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October 30, 2026
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5.7 Iris Strategy
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4
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510
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October 30, 2026
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Iris Replication with bNetLoadOnClient
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12
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375
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October 30, 2026
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Trying to enable Iris leads to crash: Assertion failed: ArraySerializer.IDCounter == 0 && ArraySerializer.ArrayReplicationKey == 0
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2
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110
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October 30, 2026
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Jittery Character Movement on Client
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3
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2347
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October 29, 2026
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Some rules and things won't work
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0
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28
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October 27, 2026
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Apply Resimulation to Chaos Moudular Vehicle
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7
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505
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October 27, 2026
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Network Prediction Plugin, Mover and Simulated Proxies not running SimulationTick
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3
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433
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October 27, 2026
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In a multiplayer game the game mode OnLogout gets called during server travel, so how can I check if a player has actually left the game?
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3
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819
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October 26, 2026
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Replicating object references?
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4
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315
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October 21, 2026
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Previous Value of Replicated FFastArray empty
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2
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147
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October 21, 2026
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CurrentAmmo Count Variable doesn't get stored on Clients
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10
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213
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October 21, 2026
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TMap not working on client in online/replication
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9
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279
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October 21, 2026
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