UE5.5 widget screen multiplayer doesn't work

I am a beginner, and find some problem with widget in multiplayer game.when I set the space “world”,both two players can see the widget.but when I change it to “screen”, the server side can’t see client player widget.And I try again in UE5.4,it works

Has anyone encountered the similar problem? I can‘t handle this problem.

I think it’s a bug. When I play as Client, both players can see all four widgets. When I play as Listen server, the Server can’t see the Client’s widget. I can’t figure out a bandaid fix. Very frustrating.

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I’ll keep this thread alive as it is definitely a bug that the host can not see screen space widgets attached to characters. I changed to world space and added logic to always face camera, but this is not a good solution for my game because it changes by distance and is hidden behind objects.

There is another solution to add the widget to a blueprint actor and attach that to the character. This works for simple consistent widgets, but mine is dynamic with several elements that has code coming from other blueprints. This causes me to rework my entire widget system in order for the data to be fed through a bp attached to the character. I am trying to figure out when this will be fixed to know if I need to fundamentally change my code or not.

I’ll try to keep this post active.

I did not see this anywhere in the bug tracker so I submitted it as a bug and I hope to get notified on any status change.