Hi all,
I’m building a multiplayer game using Blueprints only (no C++), and I’m running into some confusion with replicating custom events and variables across clients and the server.
Here’s what I’m trying to do:
- I have a custom character ability (like a dash or attack) triggered by the player.
- It should play animations and apply effects for all players when triggered.
- Right now, it only works on the server — clients don’t see the animation or the effects.
Some specific questions I have:
- Should I use Multicast or Run on Server events in this case?
- What are the best practices for replicating variables like “IsDashing” or “IsStunned”?
- How can I debug replication issues more effectively in PIE or standalone mode?
Any working examples or tutorials would be really helpful! Thanks in advance