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Crash in FAsyncPackage2::EventDrivenCreateExport when loading blueprint
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2
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198
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June 20, 2026
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Required structure for Skeletal Mesh Nanite Assembly using USD, and the future roadmap for Nanite Foliage
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5
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363
|
June 20, 2026
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MassAI Replication State in 5.7 and future roadmap?
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10
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482
|
June 20, 2026
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Error opening asset on 5.6 - bCustomPropertyListForPostConstructionInitialized - Custom Property List Not Initialized
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28
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1395
|
June 19, 2026
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MetaHuman for Maya - Unable to use ML joints matching (v1.2.50)
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5
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64
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June 18, 2026
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画面アスペクト比に制限をかけたい(Android)
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6
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176
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June 18, 2026
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Pose Search DDC Questions
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22
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413
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June 17, 2026
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EnhancedInput Action Bindings with CommonActivatableWidgets
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3
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53
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June 11, 2026
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In 5.6, CustomBrush_Landmass makes the level dirty every time it is opened
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3
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101
|
June 9, 2026
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URO vs Animation Budget Allocator
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2
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519
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June 7, 2026
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Merge tool in 5.6 bakes the materials incorrectly
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5
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125
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June 2, 2026
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Cherry-Picking 5.8 Input System Changes
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3
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4
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June 1, 2026
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Permission discrepancy between Horde frontend and backend
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5
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1
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June 1, 2026
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Saving off the custom stencil buffer
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6
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75
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May 31, 2026
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Rendering differences between 5.5 and 5.7
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9
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505
|
May 31, 2026
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Is there a plan to provide a MCP (Model Context Protocol) server
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8
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1150
|
May 30, 2026
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Debugging Build.cs scripts
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8
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353
|
May 29, 2026
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PCG GPU HLSL - How to split input points into two Output Pins
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7
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120
|
May 27, 2026
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Detection of unitialised UClass properties
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2
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0
|
May 26, 2026
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NodeAndClusterCull GPU crash due to TDR in packaged game
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7
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276
|
May 26, 2026
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Memory issues when spawning a large number of foliage instances through PCG
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2
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20
|
May 26, 2026
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Substrate移行と既存マテリアルシステムのサポート方針について
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3
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6
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May 25, 2026
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Dynamic Wind System Questions
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2
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375
|
May 24, 2026
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Cost of chaos overlapping leaves in static world
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4
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36
|
May 23, 2026
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World Partition PCG Builder
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1
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5
|
May 22, 2026
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[Bug report] PCG runtime gen scheduler incorrectly detects editor viewport, leading to a crash when Play Credentials are set
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3
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4
|
May 22, 2026
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[StateTree]Linked Asset state parameter overrides revert to default values when the SubTree completes and re-enters in the same frame
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2
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4
|
May 22, 2026
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[UE 5.7] Severe Memory Leak (STAT_RTAccelerationStructureMemory) with SceneCaptureComponent2D (RT/Lumen Disabled)
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2
|
2
|
May 22, 2026
|
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FrameTime stat from CSV Profiler is one frame late in 5.8.0-preview1
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4
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4
|
May 22, 2026
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大量Nanite物件烘焙HLOD代理网格体的问题
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2
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5
|
May 22, 2026
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