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TextureCollection updates at runtime
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7
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199
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April 23, 2026
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Soft / falloff shadows for UMG or Common UI Text?
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3
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145
|
April 22, 2026
|
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Control Rig Mirror Functionality 5.7
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6
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119
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April 22, 2026
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Curve isolation in the curve editor
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4
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49
|
April 20, 2026
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Build lighting data missing after setting level invisible and then visible again in a packaged build
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12
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287
|
April 16, 2026
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Orthographic Top Down rotated 90 degrees in 5.6
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8
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259
|
April 16, 2026
|
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Is there a plan to provide a MCP (Model Context Protocol) server
|
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7
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641
|
April 16, 2026
|
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5.6 Path Tracing Crash / Increased VRAM Usage
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7
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592
|
April 16, 2026
|
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Precomputed Visibility simply not working
|
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8
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93
|
April 14, 2026
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Smearing in a Bink Media Texture material with TSR Enabled
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5
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102
|
April 14, 2026
|
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Request for Guidance on Multi-GPU Support and Hardware Recommendations for Cinematic Rendering in Unreal Engine 5.6
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7
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275
|
April 12, 2026
|
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ClosestHit(MaterialCHS) Shader Cause GPU Crash!
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5
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99
|
April 12, 2026
|
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Reference Viewer doesn't show primary asset ID references?
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6
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244
|
April 10, 2026
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Nondeterminism in Motion Matching Pose Search derived data key calculation
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6
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92
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April 9, 2026
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DMX not receiving data
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6
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172
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April 8, 2026
|
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Is Visual Studio 2026 planned to be supported by UAT?
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5
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146
|
April 8, 2026
|
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PCG Static Mesh Spawner silently ignores "Static Mesh Component Property Overrides" when Execute on the GPU is enabled
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5
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53
|
April 7, 2026
|
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Editor crashing on mac if a material uses both PDO and RVT output.
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4
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63
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April 6, 2026
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Run multiple instances on multiple displays
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5
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31
|
April 6, 2026
|
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iOS 15.x Crash (Corrupted Library) Occurring in Unreal Engine 5.7
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7
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179
|
April 2, 2026
|
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PCG deadlock due lack of brackground workers
|
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8
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81
|
April 1, 2026
|
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Crash in FD3D12DescriptorCache::SetDescriptorHeaps
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4
|
37
|
April 1, 2026
|
|
Path Tracer Normals Issue
|
|
5
|
127
|
March 30, 2026
|
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Unreal 5.7 Mover: Crouching teleports the capsule above/below the ground
|
|
6
|
127
|
March 28, 2026
|
|
Assertion failed: SimData->LODIndex != INDEX_NONE && SimData->LODIndex <= LOD [File:D:\jenkins\Build\Game\Engine\Source\Runtime\Engine\Private\GPUSkinCache.cpp] [Line: 814]
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6
|
7
|
March 27, 2026
|
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Adding DLC content to an existing world partition level via External Data Layers (or other).
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|
5
|
112
|
March 27, 2026
|
|
Crashes related to D3DX12Residency, Steam and EOS
|
|
4
|
11
|
March 27, 2026
|
|
FastGeo does not trigger Chaos notifications
|
|
9
|
32
|
March 30, 2026
|
|
Multi-server proxy questions
|
|
7
|
279
|
March 26, 2026
|
|
What AWS instance types do Fortnite Servers use?
|
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3
|
2
|
March 26, 2026
|