Hello, one of our players sent us their crash dump from a freeze. Here is the crash message from the CrashContext:
<ErrorMessage>GameThread timed out waiting for RenderThread after 120.00 seconds:
0x00007ff936aa1d44 ntdll.dll!UnknownFunction
0x00007ff934317eef KERNELBASE.dll!UnknownFunction
0x00007ff6a8165787 darkhours-Win64-Shipping.exe!UnknownFunction
0x00007ff6a7f6eb9f darkhours-Win64-Shipping.exe!UnknownFunction
0x00007ff6a7f7597d darkhours-Win64-Shipping.exe!UnknownFunction
0x00007ff6a7f75e5e darkhours-Win64-Shipping.exe!UnknownFunction
0x00007ff6a9eba7ad darkhours-Win64-Shipping.exe!UnknownFunction
0x00007ff6a9eb630a darkhours-Win64-Shipping.exe!UnknownFunction
Check log for full callstack.</ErrorMessage>
And in the logs we have this:
LogD3D12RHI: Warning: GPU timeout: A payload (0x0000023AC982AD20) on the [0x0000023AC6FA7F40, 3D] queue has not completed after 5.000001 seconds.
LogD3D12RHI: Warning: GPU timeout: A payload (0x0000023B08BC0100) on the [0x0000023AC6FA84C0, Compute] queue has not completed after 5.001336 seconds.
We’ve been seeing unexplained GPU crashes in our game for several weeks now. Do you have any idea or any lead to help us debug this crash?
The logs and CrashContext are attached.