I am trying to create a multiplayer game where one of the players is the host and I’m having a problem setting the player controllers.
When joining the server, a new player controller is created for the client, but the client thinks that the server’s controller is the local controller.
I printed the reference to 'self ’ on the player controller ,after making sure it is the local controller, and it returns the server’s controller on both the client and the server.
I was stuck on this issue for a while now so any help would be appreciated