Client's uses the server's player controller (UE5)

Found what the problem was. For some reason setting the Enhanced Input Subsystem didn’t work when set on the character’s blueprint so the events weren’t firing.
I moved it to the player controller and now it works fine!

Thanks a lot for the help!

In 5.6 there’s an issue with it, even in the First & Third Person templates. Access none errors etc.

Should be in the Controller anyway. :+1: