Found what the problem was. For some reason setting the Enhanced Input Subsystem didn’t work when set on the character’s blueprint so the events weren’t firing.
I moved it to the player controller and now it works fine!
Thanks a lot for the help!
Found what the problem was. For some reason setting the Enhanced Input Subsystem didn’t work when set on the character’s blueprint so the events weren’t firing.
I moved it to the player controller and now it works fine!
Thanks a lot for the help!
In 5.6 there’s an issue with it, even in the First & Third Person templates. Access none errors etc.
Should be in the Controller anyway.