Problem with Line Trace/Sphere Trace Fires in All Clients??

Even though, i am running Custom Event “Run on owning Client”… it somehow runs on both other clients and server



Somehow, other clients interact with other clients??

i mean in a way :

  • Server : Works normal, only 1 Cast
  • Clients : Server + All Clients??

even though it is supposed to run on only own client
I have also tried “Run under One Process” Enabled/Disabled :

  • Same results

Unreal Engine 5.5.2


Ok.

Solution?
Event Tick → Branch (Condition: Is Locally Controlled?)
├ True → Run Trace
└ False → Do Nothing

Solved.