Even though, i am running Custom Event “Run on owning Client”… it somehow runs on both other clients and server
Somehow, other clients interact with other clients??
i mean in a way :
- Server : Works normal, only 1 Cast
- Clients : Server + All Clients??
even though it is supposed to run on only own client
I have also tried “Run under One Process” Enabled/Disabled :
- Same results
Unreal Engine 5.5.2