Making a hovering ship that can follow hill slopes
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4
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841
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December 4, 2022
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Detect if given actors are visible in shape-part of the screen
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10
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1775
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February 18, 2022
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Looking for Help with Custom Object Culling Tool
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0
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293
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April 8, 2021
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Detecting pixel colors inside images
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3
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520
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January 15, 2021
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Add new collision (for overlap check) for each instanced mesh?
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3
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629
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January 7, 2021
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The detection system. Visibility from the hill.
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1
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297
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November 29, 2020
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Edge detection
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4
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1791
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November 11, 2019
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How to detect which motion controller is connected
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1
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1220
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July 24, 2019
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GamePad Not Detected By Ue4
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2
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988
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November 11, 2018
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Tron Effect on Static Meshes (Edge Detection)
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3
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3416
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October 17, 2018
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Detect light perceived by player camera
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2
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488
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September 4, 2018
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SweepMultiByChannel Returns same Actor multiple times
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5
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1839
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September 3, 2018
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Spawn Actor - Not detecting collision correctly
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3
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2156
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September 2, 2018
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Is there anyway I can use the lines that project from a spotlight when adjusting the attenuation radius to detect collision?
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2
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880
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August 31, 2017
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Collisions with Static Meshes
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1
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601
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July 17, 2017
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Detecting axis if user dragging mouse
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2
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1777
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April 18, 2017
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AI Perception Component not working as expected
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3
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4166
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April 6, 2017
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OnBeginCursorOver - detect even if obscured?
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3
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320
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April 6, 2017
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Detecting what actor touches
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1
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344
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February 28, 2017
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AIPerception : how to use "detection by affiliation"
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6
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4489
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December 18, 2016
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How do I deal damage ONLY when collision boxes have overlapped for a certain amount of time?
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5
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1433
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November 11, 2016
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AFK detection
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2
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1331
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January 24, 2016
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What is better: collison box or line trace for RPG?
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1
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562
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December 28, 2015
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How to make HUD bob? (and more.)
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1
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417
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December 27, 2015
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Unreal Engine not detecting Oculus /Ubuntu/
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0
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282
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December 11, 2015
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Perception is inconsistent?
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0
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598
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November 23, 2015
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HTML5 Supported Browser Detector
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4
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372
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October 1, 2015
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How to detect where's the hit coming?
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2
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588
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September 28, 2015
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How to get collision call on BSP with Event hit?
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2
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720
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August 27, 2015
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Changing height of line trace from character
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4
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969
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August 21, 2015
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