How do we use “detection by affiliation” on AIPerception component please?
It proposes “detect ennemy” / “neutral” / “friendly”, but how am i supposed to tag an actor as one of this ?
Is there an interface to implement ? A property to fill ?
I’m also trying to figure out how to work with this feature. It would be nice to have more info regarding some of these features that come as part of AI Perception.
I think it is linked to that interface : GenericTeamAgentInterface.
But it’s not exposed for blueprints and not that simple to understand its use (at least for me…) as i think there is a default implementation.