Hello,
I’m currently spawning trees as instanced meshes. I have at the moment a simple collision set up on my SM_Tree to avoid walking through it.
I’m looking for a way to check if actor’s (villagers in RTS-game) are in the range of the tree (the instanced mesh) so I was hoping to create a second collision capsule to check for overlaps.
This does not yield the right results as it is only the first tree mesh that get’s that collision capsule (the red one in the middle. As you can see, the other instanced meshes (grey) don’t have one).
Is there a way to add collisions for each instanced mesh, ot should I use another way of working?