Hi guys.
How do I get the impact power at a Hit Event?
I’d like to play a sound/particle emitter/etc. when a boulder hits the ground with a velocity higher than a value.
Hi guys.
How do I get the impact power at a Hit Event?
I’d like to play a sound/particle emitter/etc. when a boulder hits the ground with a velocity higher than a value.
Did you tried to read velocity from actor that hit?