so i have this projectile that i wanted to be able to destroy destructibles. i also wanted to be able to walk into the destructible without it falling apart. i found what worked for this was addinga box collision to the outside of the destructible which prevents the player from walking into it. Then, changing the collision type of the projectile to physics body allowed it to actually destroy it. Unfortunately now it seems that the hit events in all other blueprints i have are no longer being generated when the projectile collides with them. ive been tweeking collision settings for a while and cant quite figure out how to get this working. Is there any way i can keep the outside collision of the projectile as a physics body but still generate hit events in other blueprints?
turned out the answer was t change the collision type to Block All and do this for the destructibles