hello,
There is a first person shooter standing on a procedural mesh floor in the scene. There is a single blueprint to generate the mesh, and another blueprint to control the character. I want the character to deform the procedural mesh at the point it aims at. So I used the rayTraceByChannel function and also connected breakHitResult function. Now I need this function to return the reference of the procedural mesh whenever ray trace hits it.
I couldn’t figure out how to extract the hit informaiton about the procedural mesh via hit Actor node of breakHitResult.
So in short, I need to make the connection in the image below, but the nodes dont match and it gives error.
And this is the blueprint I used to generate mesh floor.
Thanks in advance.