Normal or Impact Normal?

I don’t understand the difference between Normal and Impact Normal in Hit Result.
I’ve tried searching but only find vague answers. (This may be due to a nuance in the translation)
What are the differences?
Which should you use to calculate the angle at which the bullet hit?

1 Like

They look very similar, but the descriptions are different…

They are very different if you use a sphere trace, for example ( on a curved edge ).

Anyway, for a bullet, I’d use reflection vector

2 Likes

So normals only work for sphere trace?
Does this mean that there is no need to use it for physical hits or line tracing?

1 Like

If you want something that behaves like a bullet, then line trace is fine.