I don’t understand the difference between Normal and Impact Normal in Hit Result.
I’ve tried searching but only find vague answers. (This may be due to a nuance in the translation)
What are the differences?
Which should you use to calculate the angle at which the bullet hit?
So normals only work for sphere trace?
Does this mean that there is no need to use it for physical hits or line tracing?
If you want something that behaves like a bullet, then line trace is fine.
