I’m obtaining the material that corresponds with the face hit by a LineTrace using the node
GetMaterialFromCollisionFaceIndex. This node is very useful but as a result of the call I’m getting a
Material Interface Object Reference… how could I convert this type to a normal material and verify if it is equal to another material?
What I’m trying to do is to trace a line through an object and verify if the line is hitting a specific material (I prefer not to use a psx material and the node described above since to be perfect for what I’m looking for)