Hi there,
i have a quick question. Is it possible to get a list of all Bones that were “hit” by Radial Damage?
The Player in my Game is able to Damage individual Parts of the Body (Head, Torso, Limbs, …).
For Explosives i use Radial Damage, but it seems it only returns the first bone, not all.
I found this in Actor.h:
/**
* Event when this actor takes RADIAL damage
* @anonymous_user_5851a2121 Pass it the full array of hits instead of just one?
*/
Any news when or if this will be implemented or if there is a workaround for it?