When I do
PlayerController->GetHitResultUnderCursor(ECollisionChannel::ECC_WorldDynamic, false, TraceResult);
TraceResult.FaceIndex is always -1
.
Here @OriCohen says that I have to “use a triangle mesh for the query”. Do I have to use GetHitResultUnderCursorForObjects()
with “triangle mesh” for the object type? Then how should I do it (EObjectTypeQuery is very obscure to me)?
Chosker
(Chosker)
February 9, 2016, 8:40am
2
hi, I’m trying something similar but also can’t get it to work
I’m trying to call ConvertQueryImpactHit() manually so I can convert my original impact to get the FaceIndex
I had to include “PhysX”, “APEX” in my project PublicDependencyModuleNames,
then in my class I added #include “Runtime/Engine/Private/Collision/CollisionConversions.h”
but when I add the call to ConvertQueryImpactHit() I get a linker error about it (unresolved external symbol)
SvarogZ
(SvarogZ)
January 16, 2019, 1:41am
3
Try to set bReturnFaceIndex and bTraceComplex to “true” in FCollisionQueryParams .