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How to get the index of an instance hit within a HISM component.
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9
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310
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May 1, 2026
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How to get the bone index of a Geometry Collection on a hit or damage event?
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1
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195
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January 6, 2026
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AI Baby Holding Laugh Meme – Blueprint Tips for Fun FX
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0
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58
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November 24, 2025
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AI Baby Meme How to Implement a Simple Meme Logic in Blueprint?
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1
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89
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November 24, 2025
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Hit events are sometimes delayed and unreliable.
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0
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63
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November 22, 2025
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Line trace hit event on surface that isnt block all? (water)
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4
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1992
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August 19, 2025
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Projectile Movement disables velocity changes after a hit event
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9
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4862
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May 12, 2025
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Why can't SphereCollisionComponent generate a hit event in the projectile, but it can generate an overlay event
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1
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124
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May 8, 2025
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Event Hit - velocity before hit
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6
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4595
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April 23, 2025
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Even hit not working unless simulate phyiscs is enabled
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7
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2992
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February 26, 2025
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How can I get the material index that was physical hits?
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6
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373
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February 23, 2025
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What is the performance impact of complex collisions when there are no collisions?
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2
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195
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February 21, 2025
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Overlap Event get overlap location?
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9
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13604
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January 22, 2025
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Why can't I access physical material on hit event
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11
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3764
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January 19, 2025
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Projectile bounces off Character, but never returns any Hit events
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2
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985
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November 19, 2024
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Can't get Event Hit to work
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15
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3933
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May 1, 2024
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How can a mesh be detected by shooting from Line Trace and hitting a WPO material?
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2
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394
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March 31, 2024
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Event on hit for Skeletal Mesh while simulating physics?
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4
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2272
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March 27, 2024
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Collision's hit event is weird in unreal 5.3.2
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1
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243
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February 26, 2024
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How can I make an new one of this to play each time a hit happens?
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4
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310
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January 22, 2024
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Get UMG Widget under mouse cursor.
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4
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9007
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January 9, 2024
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ダメージ判定が発生しない
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6
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1859
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December 28, 2023
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How to share 1 hit event between 2 objects?
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6
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888
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August 19, 2023
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Hit Event sensitivity setting
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1
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603
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July 16, 2023
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Proper way of doing hit velocity?
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2
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539
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April 14, 2023
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why players hit event detection disappears for sub levels?
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0
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291
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March 10, 2023
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VR Hit Event
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2
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676
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February 6, 2023
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LineTraceSingleByChannel always returns DefaultPhysicalMaterial on Hit result
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1
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1110
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November 26, 2022
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Event with linetrace similar to MouseOver Event
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1
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682
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September 6, 2022
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Hit event with complex collision mesh could cause crash
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2
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1378
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June 10, 2022
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