Currently my players hit event is working to persistent level.
But, if level streaming changes the level to a sub level, hit event (and overlaps too) is stop working.
player is spawn to persistent level.
I don’t know if this is related, for now searching doesn’t hit related information.
to begin, I never found anyone with the same problem.
Below is an image of the player immediately after spawning.
first image uses the level as a persistent level and generating hit result(it’s dark because skysphere is another sub level)
second image uses the same level as a sub level. generationg nothing.
How to fix this?