In many situations, colliding actors trigger the Hit Event far too frequently. For example, if a moving capsule collides with a stationary one, the Hit event is called every frame while one of the actors is moving. I believe it would be convenient if there was a setting to adjust the sensitivity of this, with low values only triggering the Hit Event on first contact, and high values triggering minor per-polygon collisions.
Yes, was surprised there is no sensitivity settings present. Trying to add sound for ragdoll and by default it produces constant event spam from just one bone.